BB 23: What comes with Incarna?

Welcome to the twenty-third installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week or so to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check for other EVE Blog Banter articles at the bottom of this post!

With Incursion giving us glimpses of what Incarna will have to offer (the the Character Creator), this month’s topic, by @Minerpewpew, comes just at the right time. He asks “What are your thoughts on how Incarna will effect the current EVE Online social dynamic?” I’d like to see this questioning go a bit further. How will this affect EVE’s player base? Who will Incarna attract? New players to the genre? Seduce old players back into the game? Will we see new players come in that will never leave their station? Please explore to the best of your abilities!

So what comes with Incarna?

The current social dynamic is not an easy thing to evaluate or examine, for my purposes I have broken our game in to  five groups that all play EVE but in different ways that others:

  1. Mission runners
  2. Miners
  3. Builders
  4. Market traders
  5. PvP

From the beginning I have not SEEN why the need for the ability to walk around in stations would even exist.  OK I admit As a guy generally from the “good” side of town and the sneaking around a station to visit illicit areas has some allure but not all that much.  Will the ability to interact with my characters be MORE immersion than now?  Perhaps.

My concern is the unintended consequences of giving people a “safe’ place to hang out and socialize.  Will it beat spinning my ship around?  Yes…. will it be more than that?  Who knows?  Will it remove pilots from the eco-system that provide a service?  MOST definitely.  Will it bring in MORE pilots that have no desire to PvP but just wish to gawk at 1/2 naked women avatars?  Your damn right it will.  Having played WoW prior to 2007 I have never had any desire to go back.  Never any desire to have people attempt to flirt with me for cash, or anything else for that matter.  If CCP thinks this WONT happen, THINK again. There WILL be issues of this type, you can COUNT on it.

Mission Runners:

With less mission runners around I think people will still continue to run them ad infinitum… most mission runners are: A)  not amused with losing ships or B) they have a very limited time and just want to relax and play at a pace they set.

Projected Incarna Impact:  Potentially  Moderate increase in faction gear

Ripple effects: reduction in mission runners –> reduction in mission rewards  (Nightmare’s, Macharial’s, Ammo, Guns)

Miners:

Miners continue to just chug away, whether they be bots or others I think the impact to mining will be smaller than the impact to Mission Runners, as there are asteroids all over the place.  Granted the good areas of Ore and the highest Isk/hour ratio WILL be affected probably largely Unaffected by Incarna, as some people will desire to see space and will venture outside in a mining vessel to see it.

Projected Incarna Impact:  Potentially  low decrease in low end minerals as more miners “try it out”

Ripple effect: drop in prices for low end ore.

Builders:

My guess is that they will see an Increase for things that can be sold in stations and that those Builders with the greatest reach will indeed see an Income increase.  With building able to be done remotely I think many builders will prefer to walk around stations while their stuff is building rather than spin their ships.

Projected Incarna Impact:  Potentially more builders entering the game via Incarna as a way to sustain money

Ripple effect:  I think builders will build whatever is profitable if they see a market hole they will fill it, currently Nocxium is a great example of this.

Market Traders:

My guess for market traders is that they too like builders will rather walk around in stations setting up deals and whatnot rather than spin their ships.

Projected Incarna Impact:  Potentially  low to moderate fluctuations in prices with more people looking for non-pvp activities to increase isk.

Ripple effect: Market will become a bit more congested but will stabilize after initial release.

PvP types

I think those that like to PvP initially get the shaft, yet again.  Sov warfare is still absolutely boring as hell.  POS bashes STILL happen…aside from T3 ships we ahve not had a new combat ship that I can think of since PRIOR to 2007.

Initially mind you most people who try EvE either cannot stand it’s complexity, love it’s complexity and want more, or more rarely just want stuff to go “boom”.

PvP in EVE is difficult, It is more akin to VERY fast paced chess, where strategic thinking, fast reflexes, knowing what your ships can and cannot do, and having disciplined pilots that will do what you need them to do…means in the end you dismiss about 3/4 of the people who apply to your corp if not more.

The impact for these people I think Initially will be LESS pvp than people would like. Eventually in the long run there is a gamble that MAY lead more folks into the path that is the player v player battlegrounds, that make up a  good 75% of the damned known universe in EVE.

It will without a doubt be a mixed bag of blessings and curses.

Where will it come down?

Only CCP knows

Other participating so far:

http://bobfrommarketing.evepress.com/2010/12/the-23rd-eve-blog-banter-incarna.html

http://keithneilson.co.uk/blog-banter-xxiii-incarnal-desires/

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~ by Manasiv5 on December 16, 2010.

2 Responses to “BB 23: What comes with Incarna?”

  1. I don't think even CCP know what Incarna is going to bring to EVE beyond walking around inside stations. More and more I'm coming to believe that Incarna will be what we make it. and that is the way it should be.

    • I agree that CCP doesn't know what content is going to be in Incarna, and that fact troubles me because a game with no content is a hollow shell. Read my response to the blog banter by clicking my name.

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